Wednesday, October 21, 2009

Look Off Into The Distance

Hey I've been working on my scenery and back grounds lately tell me what you guys think. Many of the paintings are going to mapped to 2d plains. Though other parts are going to be projected on low res 3D Sculpts so it creates more realistic Parallax. all of the paintings where painted with water color and have had minor color tweaking in Photoshop due to scanning wash out but thats about it.




Sunday, October 18, 2009

More Media Critizism

Maxim Vs Cosmo
So the assignment this week in Media Criticism was to compare and contrast the two great modern American magazines of Cosmo and Maxim. At first when I first was given this assignment I thought that there would be a lot of major differences between these two magazines. One publication being a more fashion beauty and focused women’s magazine while the other a more gadget and entertainment men’s magazine that is maxim Though after thoroughly reading through both the magazines I found out they had more in common then they had differences.
The most noticeable thing about the two magazines initially is how many advertisement each magazine has before actually having a substantial article or let alone the table of contents. Though after the initial rush of product placement I thought there would at least be one major difference between the two magazines. Each magazine approached the same themes of sex, money, fashion, and celebrity though each came from it in a different manner. Maxim’s article where smaller over all and had a more direct approach of talking to the reader. There also was a very fake aura of, “Hey we’re cool and just one of the guys approach.” In Cosmo there was more of a feel good approach to the articles they had a very friendly demeanor as if they were very self assuring. Though when it came to what they talked about it was more of the same how you can spice up your sex life or how once again the orgasm is important. I feel like both seem to pander to the worst qualities of our society today. The magazines for the most part seemed like more of a vice for product placement and advertisement than actual articles and entertainment. I feel like this is one of the major reasons why print is dying no one is really saying anything. How many ways can you write an article about what is a better sex position or which home town hottie secretary is the hottest coed. It is funny because it is almost like each magazine riffs of each other this month the big interview in Cosmo was Kim Kardashian where they spent a substantial amount of time reassuring the readers that she was more than a TV show and a sex tape while in Maxim they did the history of the sex tape have a big part of all about Kim’s famous tape. There are differences between the two magazines though they seem to have way more in common. They both dumb down the reader and simplify them to being only a money loving sex crazed individual. Either way I’m going to go on with my life and continue ignoring the both of these publications.

Wednesday, September 23, 2009

Way to forget the art BRYaaaaan!

Yesterday I started up the blogging again yesterday. Thought looking back I set things in motion on a completely different path than this blog was meant for. I got carried away and I didn't post any art. So to make up for that since this is an ART Blog, here is the character design for my first project in my sculpting class at SVA. The class is being taught by the great Dave Cortes of http://www.inuart.com/. He is known for making amazing action figures for companies like Hasbro Toys and Marvel. If you are an avid toy collector I'm sure you have seen his stuff. Lately he is know for making the toys for the Hell Boy comics and movies.

Here's the model sheet I created for the first sculpt. Though I'm not really sure what this guys back story is yet I have some thing cooking but, I wanna see what you guys feel his deal is.



I will post some the art from thesis in a few days, I hope it is well received.

Tuesday, September 22, 2009

Hey sorry its been a while I am just not to good at this blog writing stuff. I am back at the School of Visual Arts for senior year 2.0. I finished up my time at visual goodness and took the rest of the summer off to concentrate on my senior thesis. Thesis is a 2 to 3 minute animated short, that I have been working for what seem like 2 years now. I will periodically use this blog to update you on my thesis progress. Though as part of my first semester at school I have decided to take a media criticism class and being part of that class requires me to keep a blog. Now I had set up a specific blog for media class but it seems that Google and Blogger have forgot where they have put this new blog so to make things less complicated I will be using this established blog as my blog to post for that class. So if you come to my blog for an update and instead of art you see some off the wall posts about liberal ideas and general pessimism about media today don't be alarmed it is just for this class.

Okay here is the original post I wrote for that blog thank god for saving it in word.

I had the pleasure of reading the book Media Unlimited by Todd Gitlin for my first assignment for my Media Criticism class at the School of Visual Arts. Media unlimited is a really interesting look at the way media has shaped culture and our lives throughout its initial inception. Gitlin starts off his initial argument by showing the reader how much media has shaped the way we see one the smallest part of our day the way we view images. He gives us a long drawn out line of statistics claiming the amount of time we partake in media is rising. He position us to this by juxtaposing the amount of images a typical middle class Dutch house hold of the 17th century would contain compared to the amount of image presented just in our daily live walking down the street. In the past the contemporary Dutch household would contain on average two images contrast that with we see about 150,000 separate images just walking down the streets of New York City every day. Gitlin shows that even the smallest part of the media what we see has become so engrossed in our lives we take for granted what we take in as a whole.
Throughout the book he furthers this point by refer to the media as The Torrent I for one agree with him sometimes I feel over whelmed. We are surrounded by this stream of media we are dripping with its influence. With things like the internet social media and 24 hour news it feels crushing. If the media finds one thing interesting and shines a spot light on this idea it will like an organism travel through the tubes and permeate every ones daily life from conversations with friends to influencing bills and laws in congress. The media has a foot hold on our generation's mindshare and it affects everything. Gitlin argue this same point and points out the ways at which media coverage has changed throughout time and has been exponentially sped up so much so that it has lost a lot of it meaning.
I for one feel that the media machine feeds itself now and has manic episodes where it get so enthralled by itself and it own news making that the machine get stuck on loop. We will have the same coverage of news for months from scandals like Anna Nicole dying, the OJ Simpson trial or what white women has been lost in what area this month. Like Gitlin points out with his quotation of George Simmel that media has become synonymous with money and that the more a person has money the more apathetic( an attitude of the blasé ) they are. One can gather that the media which driven by money now has produced a set of been there done that people numb to the circus show that is media today. On the other hand the media has produced a group of sensationalists that bask in the torrent that is the media and have stopped questioning just accepting all that they have been fed through out there inception. Gitlin in Media Unlimited further breaks down the populous into the different ways we all view media. He shows that there really isn't a way to solve the problems that have come from the stream of media it is just something that is now a part of our lives. Gitlin shows an outline of the way we may partake in the media and how one may live with the torrent. In my Opinion this is the best and most valuable part of the book and shows how one can cope.


here's a video to help:

Tuesday, June 9, 2009

The Arena Project

So a bunch of my friends know that I have been working at Visual Goodness for the last couple of months on a very exciting Project for me as an intern. I have done a lot of 3D work and some Motion Graphics work. Though what has taken up the bulk of my time has been “The Arena Project”. “The Arena Project” is an online turned based Flash Web game that has been a pet project at VG for a while now. I have excitingly been put in charge of Character design and general concept art. For now I am going to show you a few of the rejected monster sketches that have been done for the game and I hope you enjoy.

"Face Eater"



"Rock Elemental"



"Water Elemental"



"Screamer"

Tuesday, April 21, 2009

Welcome To Visual Goodness

So when I last finished I was just starting my internship at Visual Goodness. I have been at visual goodness for four months now and I have done a lot of cool projects and met a lot of great people. Though the best of all I have learned a lot. The first thing I worked on when I started was a simple piece of wheat or so I thought was simple. Who knew wheat was so intricate or was going to be so scrutinized to the nth detail. The projects when I took it on sounded simple create, 3d wheat so that in can be composited in a web site for post. What made the project harder than what I initially that I had to do it in 3D Studio Max. Now at the School of Visuals Arts we are taught one main program and that is Maya we never came close to even touching 3DSMax. To say it was different was an understatement though I pulled through and with my basic knowledge of Max I managed to create a pretty good looking piece of wheat. You can see the final product here at http://www.postcereals.com/shreddedwheat/index.html.


After the Post Shredded Wheat project I called into Jayme’s (President of Visual Goodness) office in order to discuss the next project. I was told Steve and I were going to be creating a series of banners For Samsung advertising there new high resistant flash cards. Samsung wanted three banners in all showing the strength of their new flash cards. The first banner involved a Godzilla creature stepping on a flash card, the second had a bottle of champagne explode all over it, and lastly the client wanted to have a realistic fish land on a card. Steve assigned me the responsibility of Creating, Modeling and Texturing a realistic Rainbow Trout.


My job over the next few days was to find as much reference as humanly possible and then to start modeling of the fish. Luckily after the first project I had convinced the company to let me use their only copy of Maya telling them that my work would get done quicker. So I started off with the base mesh which got done surprisingly quickly. Then I threw the fish in to Zbrush to take it over the edge and make it as realistic as possible. The art direction on the piece was probably the hardest I have had in a long time I didn’t know at the time that Jayme was a fisherman and knew everything about Rainbow Trout so it was a hard sell. I learned the most on this project when I got to texturing. Now school didn’t teach us that much about texturing so it was a good thing to learn I figured out how to do the entire texturing pipeline with Max, Zbrush, and Photoshop. Things like combining displacement maps and normal maps are second nature to me now.


here are some other Projects I have been working on:



Thursday, April 9, 2009

Well Im Starting It Again

So I was told a couple of time now that the presentation of my art work was sparse and that I should start a blog. So once again I'm going to try to start, create, and update a blog. So here goes:

Hello my name is Bryan Brown-Goebeler I am a student at the School of Visual Arts though I haven't been to school in the last 3 months I still am a student there and will be planning to start up again in the fall. I decided to take a break for a while and I really believe I needed it. Do I regret my actions? Some days I do most days I don't. It put me in the current mindset I have today and I wouldn't return that for the world. The leave allowed me to sort of restart and focus my art career. Senior year broke me down and showed me what it took to be a true digital artist. What it takes to succeed and what I need to know to truly be successful.

So I'm going to start out and tell you what I have been up to for the last three months. When I got home I was incredibly depressed and relieved at the same time. Life at school was nonstop work and I was able to come home, gathering up the pieces of what was left of my artistic mind. At first I was burnt out and I could not even look at my computer which is a major problem for a computer animator. I started slowly and came up with the hypothesis "If I drew one thing a day that personally I believed was good every day, than that day was a successful day." So I equipped myself with my weapons of choice a blue mechanical pencil and Hi-Tec C #03 pen. I found myself drawing everywhere friends houses, diners late at night with a cup of ice coffee, or stuffed in a two seater on the train on the way to New York. Drawing allowed me to figure out what I really was missing at art school. It turns out the fact that I hadn't drawn in four years really had a major effect on me. More than I realized that I had lost my sense of art at art school and it surprised me how bringing myself back to my most basic, most loved form of art really nurtured me back to myself. I had become so tied up in IK handles and proper edge flow I'd lost what I loved most about art and why I wanted to be a digital artist in the first place.

Drawing really made me anew; it allowed me to gain back my creativity and eased me from the stupor that was being burnt out. Once I got out of my rut I was again able to come in contact with my computer. I decide that I was going to make computer art my own like I did with my drawing and see where the computer as a tool was going to take me. So I decide to do a little bit of freelance work and see where that would take me to see if I liked doing computer animation as a job or if I just liked it as a hobby. So luckily shortly after it was definite I was leaving school I got a call from a friend of mine was looking for a 3d artist to do some work for him. I had to create a model of a custom car for an intro to a website. I had never done hard modeling before at school. For the most part we had only really concentrated on character modeling and organic creature creation to further our senior year thesis. So I gladly and excitedly accepted the job and started to work right away. It was a nice learning experience for me and showed me what it was like to work for a client personally doing professional freelance work. I quickly finished up the model and had to deal with my first revision which where I admit hard to take at first but I took the criticism. Not well at first but I swiftly realized it was just a challenge to do superior and to better myself in the process. I went ahead biting the bullet and again finished up modeling and texturing the car I will be putting up with this post. I handed in the work and the client really loved the work I did he saw the time I put into the piece and appreciated the effort I had made.

It was now the middle of January and I had gotten it into my head that with all the new fangled time that I now had not going to school the best thing I should do was do more artwork and try to at the same time get a real internship in the city in my field. Doing what I had trained to do with the last 4 years of school. I applied all over the place using craigslist.com, hotjobs.com, moster.com, and krop.com. I sent multiple emails every day and followed a multitude of different leads it was hard to say I wasn’t persistent.

In the mean time I was still drawing and for my birthday in January I decide to ask the parents if they could give me the money to take a figure drawing class at the local community college. Of course they said yes and supported me in my further mission to hone my traditional skills. So I trekked out to Raritan Valley Community College to register for a figure drawing II with Richard Gabriele. Figure drawing has long been an infatuation for me and I figured it would help out with my understanding of form as well as further me in my journey as a skilled sculpture and 3d modeler. While I was establishing my future plans in the traditional realm I had not found my internship that I needed to help validate me coming home prematurely. I decide to try out the School of Visual Arts job boards which had helped me out in the past. I again persistently blasted out my resume and email to per posed employers. Nothing came back my way till I sent my Resume and to a small web based interactive 3D shop called Visual Goodness. Speedily with little turnaround time got an email and an interview with Mr. Stephen Hallquist head of 3D at this quaint little shop. Two days and a weekend later I had the job and I was starting on Monday as the first 3d intern for Visual Goodness.
So here I am today this was post one I will finish my story in the second post in the coming days I hope you enjoy the start.

~Bryan Brown

Here is my current reel:




Car Project